#6/105
Dark Gengar

Illustrator: Aya Kusube
Card Details
Rarity
Rare Holo
Card Type
Stage 2
HP
70
Weakness
None
Resistance
Retreat Cost
Attacks
Deep Sleep
As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working while Dark Gengar is Asleep, Confused, or Paralyzed.
Pull In
30
If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep.